Fat Thor: One “jinkies!” at a time, the Scooby-Gang must solve mysteries. A slew of funny characters stand in the way of these interfering kids, and the satisfaction of a mystery is solved.
Despite being more commonly cantankerous locals than actual monsters, Scooby’s adversaries terrorized the Shaggy and his companions.
The Scooby-Doo franchise includes films, comic books, and video games, but many fans remember the original Scooby-Doo, Where Are You? Animated series. It was here that all of the hijinks began, and the perils the Scooby Gang faced within were among the most compelling.
Charlie, the Robot from Funland | Fat Thor
Aggressive speed-walking is a comical quality that comes to mind while thinking about a forgotten Looney Tunes character. It shouldn’t be scary, but it is when a rogue amusement park robot does it.
Charlie, the Funland Robot, is accompanied by a spooky sonar sound in “Foul Play in Funland,” teasing the audience that he is just around the bend.
With the addition of glowing, emotionless eyes, Charlie becomes a truly terrifying enemy who is far more interesting than the typical Scooby nemesis. Not to mention that Funland is the ideal backdrop for his antics.
The Caveman is a caveman who lives in a
The Caveman was first introduced to Mystery Inc. fans in “Scooby’s Night with a Frozen Fright.” Isn’t that a terrible generic name? Check. Is it a big club? Check.
What is the facial structure of Conan the Barbarian? Check. What’s not to like about that? Sometimes entire shows need rebooting, and other times it’s just a single character.
The Caveman is a fantastic character who deserves more screen time in the Scoobyverse. Unlike previous Scooby villains, the Caveman seeks to bash the Gang with his club instead of capturing them.
The Caveman wants to steal an invention that allows him to communicate with marine life, which is a startling level of sophistication for someone dressed as a caveman. The villain is eventually brought down by the same sea creatures he seeks to talk to, a great touch of irony in an otherwise well-crafted episode.
The Shadows of the Phantom
At the best of times, giggling is unsettling. It’s much worse when a swarm of green ghosts laughs at you. There’s no doubt what Mystery Inc. will do when they attend a will reading and are offered the chance to inherit a modest fortune by staying the night in a haunted mansion.
They had no idea that the Phantom Shadows of “A Night of Fright Is No Delight” had other plans for the evening. The ghosts leave a terrifying mirror message, “the first is gone, the rest will disappear until you leave the island, and row row row,” which ranks among the best cartoon episodes.
When the Gang discovers the Phantom Shadows’ final menace, an empty coffin shaped like a dog, they get an extra scary chill.
The Sorcerer’s Apprentice (“A Tiki Scare Is No Fair”)
The Scooby Gang can’t even enjoy a Hawaiian vacation without being terrorized by some creep. Scooby and the others must investigate after their guide vanishes, and the trail quickly leads to a cursed village and the Witch Doctor. The Witch Doctor keeps things entertaining despite the lack of decent cartoon trivia in the environment.
The truth that the Witch Doctor is just a poacher looking for some local pearls may not be as shocking as it could have been. Still, the Doctor makes for a strange and terrifying villain while the ruse is going on, making “A Tiki Scare Is No Fair” an excellent Scooby story and the Witch Doctor an excellent baddie.
Ghost of the Snow
“That’s Snow Ghost” is one of Scooby’s better pun titles, which earns the Snow Ghost a few points on its own. Does Snow Ghost deliver the kind of stylish action that anime fans crave? Possibly not. Instead, he promises an unwavering willingness to slay the Scooby Gang.
With saws, dynamite, and sheer willpower at his disposal, the Snow Ghost sets out to eliminate those pesky kids. Mr. Greenway is the man behind the mask, a smuggler looking to earn a quick cash, even if it means stealing Velma’s head.
Anyone who spends as much time on the road as the Scooby Gang is sure to get lost at some point, and they do in “Mine Your Own Business.”
Naturally, they seek refuge in some vacant rooms at a nearby motel, which has been abandoned due to the town’s status as a ghost town. Then they find out about the town’s haunted miner.
Miner Forty-Niner is terrifying, regardless of the goofy name. For starters, he’s enormous, with a pair of secret stilts allowing him to tower over the other characters.
Second, unlike some chatty Scooby-Doo villains, Miner Forty-Niner is deafeningly quiet, save for a few growls and groans, while he continues his relentless chase of the Gang. It’s enough to give any person the shivers.
Mr. Hyde’s Ghost
A special appearance by the Hex Girls would be the only thing that could make “Nowhere to Hyde” better. The Ghost of Mr. Hyde is one of the best literary and pop culture allusions in Scooby history. Doo’s
This rendition of Mr. Hyde is a spin on the original, as Dr. Jekyll merely pretends to have transformed into the hideous Mr. Hyde to conceal a jewelry heist.
Worse, Hyde blames his housekeeper, Helga, for the crime, making him one of the most cunning villains the Scooby Gang has ever encountered, whether in the original series or not.
Ankha’s Mummy is a mummy who lives in Ankha.
It’s only fitting that one of the most cunning Scooby-Doo villains has a slew of funny nicknames. The Gang is pursued by the Mummy of Ankha, aka “the Big, Bad, and Bandaged,” aka the “Creepy Coin Collector,” searching for an ancient Egyptian coin that holds the secret to an equally ancient treasure.
Despite his limited language, the Mummy of Ankha is one of Scooby-Doo, Where Are You most ?’s intelligent adversaries. The mummy disguise is only a plan adopted by the villainous Dr. Najib in “Scooby-Doo and a Mummy, Too.”
Najib was clever enough to dupe people into believing he could turn them to stone when his “power” was quick-drying cement, but he couldn’t outsmart the Scooby Gang.
Kook from outer space
A trail of shimmering footprints was left behind—a spooky airfield. A skull emerges from the shadows of a metal outfit. The different aspects of Space Kook’s story in “Spooky Space Kook” are frightening enough on their own, but when combined, the Scooby Gang is in for a real scare. Space Kook is revealed to be a local farmer attempting to terrify his neighbor to get his farm at a bargain price.
The red and black flash of his skull is unsettling enough on its own, but the Space Kook also features the original series’ scariest cackle. It’s enough to make you wish the Mystery Machine hadn’t run out of gas at that specific airfield. Despite the lack of excellent Scooby-Doo crossovers, the villain in “Spooky Space Kook” is a winner.
The Creeper is a creepy creature.
A character may be identifiable but not particularly well-developed. Both are true of the Creeper. “Jeepers, It’s The Creeper!” opens with him waiting on a country road to ambush a bank security guard who gets out of his car to examine a downed tree.
He keeps repeating the phrase “Creeper! Paper!” about the photograph he’s looking for, making it easier to recall his name. Even though his gigantic Frankenstein monster appearance conceals little intelligence, Creeper gives the Scooby Gang a run for their money, even disconnecting the power during a school dance and chasing them across the countryside.