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He is a boss and a Great One in Bloodborne’s The Old Hunters DLC.
Orphan of Kos – Description, Location & Details
Orphan of Kos – Description, Location & DetailsDescription of Orphan of Kos
The Orphan appears to a Human or Great One offspring of the deceased Kos, and the Orphan is a tall, skeletal human form. The mouth is permanently fixed in a rictus grin. It constantly screams throughout the fight. A thin membrane is draped back cape, and it transforms into a pair of wings when the Orphan is entering the form of a second.
The Orphan holds its organ n to reduce akin to a club oo move, and it will tear pieces off to use as explosive projectiles. After it transforms, the organ change in form into a weapon resembling a giant ax or sword.
Upon encountering the Orphan, it will start to ignore the player and looks up at the sky mournfully. However, once the player sees it, it will fly into a solid fit and create the final war.
After the”death”, it will drop the Kos Parasite and find its black phantom near Kos’s “head” of Kos’s corpse. Attacks will result in it disappearing and a “DREAM AMUSE” message same to Mergo’s Wet Nurse.
This black phantom is “technically” true Orphan of Kos and manifested itself as a physical being within the Nightmare.
Location of Body of traditions and knowledge
The “poor wrinkles with age child” of the Kos mention will theorize the action of desecrating something of Kos by the old hunters lead to the death of this infant Great One. They were causing it to fade into a plane similar to the state, in the action of returning a military attack for saddening turns out. Devoted mother Kos lays the curse of blood upon the old hunters is responsible for their earthly deaths. Upon these, he following in their uncountable footsteps. Drink with blood, and the later hunters will join the old hunters in the limbo of the Orphan of Kos, known as Hunter’s Nightmare.
Once it has dried, the spirit will linger with the mother’s corpse until greatly impress. It pleases Kos to the point of her lifting the hunters’ blood curse of the Dream. Why she did this is uncertain, but a voice declares with relief that the child has returned to the ocean, implying either the child has returned to life on earth or that killing it within limbo now frees it to traverse the cosmos unhindered by the limbo inflicted on it.
Attack Patterns of Orphan of Kos
1st phase/33%+ health
Slash: Swing’s placenta for heavy damage. Dodge to HIS right side.
Plunge: Jumps & slams weapon into the ground, small AoE. Dodge backward.
Blood Orb: Swing & throws a single volleyball-sized projectile that staggers & gives medium damage. Dodge sideways.
Leaping Slam: Jumps & slams into the ground. Knocking down the player & dealing considerable damage. Roll forward & get behind him.
Placenta Spin: Swings the placenta around like a yoyo. Dodge forward.
2nd phase/low health
Blood Scattershot: Launches 4 blood projectile in 1 swing. The orbs scatter & none go straight forward—Dodge forward & attack.
Swing: Swings repeatedly but doesn’t turn much—Dodge behind & attack.
Leaping Slam: Often overshoots. Roll forward when his jump breaks your lock-on—attack from behind.
Heavenly Thunder: Creates a small storm for severe bolt damage. Targeted & announced by static electricity. Avoid the area for 3-5 seconds.
Blood explosion: Like Lady Maria screams and causes a wave of blood to explode from the ground. Stay back.
Strategy on Orphan of Kos
First Phase
It’s one of the most challenging bosses in Bloodborne, and he heavily punishes players with passive playstyle. Play aggressively.
It is advised not to do co-op against this boss as it will increase his health pool. His move is set in phase 2, becoming more unpredictable, especially his blood spherical attack on an object.
When fighting him and avoid the beach and fight him in the water, the land is less uneven. Also, the lightning starts from the human of Kos. His mother and it spreads thinner the more it travels. So it is best to fight him offshore.
In his first phase, he is less aggressive, and players will safely attack him from a distance with their changed weapon or hunter tools. Trying to keep an eye on his falling steeply dive. When he performs this move, he is open and vulnerable to betrayal. He steps forward a little and performs a fully charging attack on his back. Also, players will use Augur of Ebrietas on his back to performing a betrayal.
Second Phase
In his second phase, players must play betraying aggression as their moves will have more reach and speed. Use of a fast weapon and quickly close into attacking him after enlarging his attacks. If possible, use the weapons with Bolt or Fire damage or buff it with Fire Paper or Bolt. Paper as he is weak to these elements.
When the orphan holding his organ with both hands and starts his rushing attack, do not expose backward as the orphan will continuously chase the players to avoid.
When he stops and calling for help from his mother, players should get off coming as fast as possible to avoid the lightning. It will one-shot low active players at close range. Alternatively, the players will run toward the entrance, as the lightning cannot reach there.
Notes on Orphan of Kos
One of the few actual Great One’s player wars is not classified as a Kin enemy.
When dressing for this battle, remember the four types of damage the orphan is dealing with the most. The physical, blunt, blood, and bolt in descending order. Any anticipate gun is recommended for those who are skills at answer evasively. If this is a plan, the Clawmark rune is recommending. And Blood Rapture is restoring health or Oedon Writhe for restoring Bullets.
Details on Orphan of Kos
It cries as it stands next to the human of Kos and views the moon. Possibly to reveal just what suffering cause something by the old hunters caused the curse of blood.
This crying is a full version of Gehrman’s lament hearing in rare dialogue.
It is also connecting to Gehrman in this; after killing it before Dream catching on fire, the doll will state he is no longer restless in his sleep. Indicate that he was aware of the child’s fate and is at peace when he feels the curse is lifted.
It implies that he was one of the hunters that desecrated the village but made unable to entering the Dream when he dies, possibly because the Moon Presence walk him to the Dream instead of letting him meet that turnout. It is supported by one of the promotional videos for The Old Hunters DLC. There we will see a character model dressed like Gehrman Charred Hunter Set and Top Hat. With a person with an artificial leg and the Burial Blade.
Both Orphan of Kos and intoxication face away from the Hunter until approach.
So, it is vital information on the topic of Orphan of Kos.
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