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Pontiff Sulyvahn – About, Location & Strategy
Who is Pontiff Sulyvahn
He is a tall man in ceremonial robes attractive with jewelry; he wears a crown over what appears to a chain mail. His skin is an illness and seems to decay, covered in large cracks, and did not appear to have a face. Due to his origins, one will suppose that something is true without having evidence to confirm that he is born in this way.
Sulyvahn is the technique of using two weapons, two greatswords using two weapons, the Profaned Ultra Greatsword in his right hand. Greatsword of Judgment in his left when Ashen One enters the church. Sulyvahn sees standing still with his two swords; when the Ashen one approaches, his blades light up. He starts slowly walking the player before quickly charges with an overhead cut with a wide.
During the fight, Sulyvahn will hear harsh noise and indicate hostility deep, giving a misleading voice he attacks. Unknown if he still has his reasonable by the time the Ashen One confronts him.
The Location of Pontiff Sulyvahn
In a large cathedral at the end of Irithyll of the Boreal Valley, however, almost nothing is unavoidable in the main game. Ashes of Ariandel revealing Sulyvahn, born in the Painted World of Ariandel. From unused dialogue in the painted world and the tree-like decorative image on Sulyvahn himself. One will surmise that he is the son of the domestication Tree Woman found in the painting. Despite born and raised inside the picture, he had not yet experience the loss. Despair that most residents of the image had before their arrival results in them drawn into it. As such, he has no meaningful connection to the Painted World. Afterward, they went on an unstated length of time pilgrimage outside the painting to the broader world. He is leaving the frost sorceries that Ariandel has abandon in favor of more interest magic.
At one point, the young frost, a person who claims finds the Profaned Capital below a tundra some distance from Irithyll the Profaned Flame with it—taking the Profaned Greatsword along with his ambition. Set out to control Irithyll. He eventually well-educated his goal through fraud against the Darkmoon Knight. He uses his Pontiff Knights to maintain control in Irithyll. At the same time, they sent the Outrider Knights to fights faraway lands. To make sure the Outriders never unintentionally reveal the Pontiff or opposed him. They confer with specific rings that someone will eventually drive them mad with visions of endless prevent and turn them into beasts.
For this reason, outrider knights see as punitive reasons unworthy of praise due to their end as something is dogs of war for the twist sorcerer’s distant campaigns. Notable members among the Outrider Knights are Vordt and a distant daughter of the Irithyllian royal family. Both are sending to fight Lothric before the Undead Curse increases before the last actual age of Fire’s reviving.
He became a committed follower of the Church of the Deep, found by Saint Aldrich. Archdeacon Royce, Archdeacon McDonnell, and Archdeacon Klimt. These are the famous leader’s churches after Aldrich.
After Aldrich gets up from his coffin in the Cathedral of the Deep, the journies to the cathedral of Anor Londo with McDonnell, Sulyvahn has to imprison the God of Darkmoon Dark Sun Gwyndolin. Sister’s Company Captain Yorshka after taking control of the city.
The Strategy of Pontiff Sulyvahn
Once one enters through the fog gate, cautious as one approaches Pontiff, he will likely leap at one with his flaming sword from a distance. With good timing, this attack will enlarge, immediately giving one the upper hand on him.
Most of the combos are mid or mid-long range; two-handed shield-less builds should roll behind him. Because only attacks that hit behind his back are turning an act of spinning on one-foot attacks or jump and jump attacks in the second phase. Those are easy to avoid than his multi-hit combos. Pontiff also primarily to repay a loan they cannot afford to some attacks and will lock in numbers giving a player from behind the chance to deal free from the damage he will turn around. Still, his turn is slow down, and a player will reposition behind his back. If Pontiff moves to mid-range, then close distance from the side and reposition behind his back.
During the fight, it is advised not to extend one’s attacks for more than two swings as one will need the stamina to absorb Pontiff’s aggressive action of returning a military attack. Sulyvahn’s attacks can brutal to avoid due to varying delays, rapidly chaining combos, and significant distances that they will cover. Watching out for the downward strike and transfix slide attacks that he performs. They are telegraphed and have a long recovery time, giving one time to strike back or healing.
Once Pontiff lose half of his health, he enters the second particular appearance. The transition animation deals with an area of effect damage over its duration. Pontiff starts using new attacks, including the size of effecting ground slams, long-range lunges, and magic, especially one thrown as a weapon. At some point, he will make an effort to produce a phantom copy of himself that performs each of the Pontiff’s moves moments before he put into effect them himself. But it is possible to impress the phantom significantly; the damage it takes is not draining from the Pontiff’s health. The Pontiff can also refocus the copy should it die; one should avoid exclusively attacking it unless it is at low health already.
Pontiff Sulyvahn is highly capable of parrying; each makes a quick dealing upwards of 1000 damage. Can a couple of his moves easily exploit as his flaming sword’s swings are usually telegraphing and will predict? Throughout the battle, utilizing parry and riposte will end the fight quickly. Leaving him close to death, he begins to order the phantom.
A more straightforward method forgoes parries and even rolling is to circle him clockwise while raising a shield that offers 100% physical absorption. Spinning in left Sulyvahn’s right will avoid almost every attack and allow one time to land one or two hits after most of his attack patterns. When he begins to summon a phantom and start attacking immediately to kill the spirit quickly as possible, start circling clockwise. Since this strategy allows you to shoot throughout the fight steadily, it will typically end before he tries to summon another one.
Good Fire and magic block, such as the Dragon Crest Shield, is recommended.
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